Healthy people! I think that today is a great day to return to the past: the past of the Russian gaming industry during its origin and talk about the phenomenal game of 1998 “Allods: Printing Secrets” and will meet with Nival studio or as it was also called the Russian Blizzard.
In this blog, we will talk about the origin of the first part of the allods, how it all began and developed, how successful it was and how it ended, we will affect the company that developed it, we will run through the aspects of the game, according to the plot and its innovative ideas.
If you want to learn all this information in a simple and relaxing form, you can follow the link to the video!
Allods: Printing Secrets
The first allods or “Allods: Printing Secrets” is one of the first Russian games to gain popularity in the world and who came out at the same time with projects such as Parkan, truckers and famous Vananers. It all started with the idea of Sergei Oryol founder of Nival Studio.
He dreamed of making a real -time strategy with RPG elements, and also with a multiplayer. So in 1998, a team of developers of 15 people, led by Orlovsky, began work on allods as a result, it turned out on the contrary RPG with RTS elements. The game was at that time an impossible project, like all others in those temporary, but as they say the dream becomes a reality.
In "Allods" two serious and most popular genres at that time are connected: role -playing game and real -time strategy. It was an unconditionally bold step for that time – to combine not combined – and Nival studio succeeded.
Allods contained more than 50 types of monsters, a wide variety of weapons and armor, a change of time of day, a completely three -dimensional surface and a relief that affects the speed of movement, a player’s overview and other parameters.
The game, although it is linear, with many unexpected turns, as well as a rather large number of side tasks – from the delivery of the medicine to the village to the salvation of the kidnapped beauty, by the way, the wife of a commercial director answered the plot in the game.
But the main feature in the game wanted to make multiplayer. Orlovsky dreamed of adding online to a game that at that time did not exist, but more on that later.
Yes, and all this was in 98. And the team took all this game for 15 months, but you did not rush about only 15, for example, Blizzard took several years on Warcraft, although the games were similar.
During the development period, the studio https://casinosnotongamcare.co.uk/review/bubbles-bet/ took examples from Western Games on Allods were given games from the same Blizzard, such as Warcraft Orcs & Humans 94 and Diablo 96, for example, from Diablo partially pumped a system of random objects.
In the wake of such success and excitement around the game, even the famous Game magazine at that time.Yeha stated that in allods, the number of varieties of armor and weapons surpassed the same Diablo, which of course was not true. Allods were our Diablo and Warcraft taken together. The game was a phenomenon in the Russian market and conquered the hearts of many with her surroundings.
Also, Blizzard in the game in the game, her stylistics, which did not want to be realistic and not to slide into a cartoon absurd, we will give the two artists of the studio, they were right to the point, the design of mobs, things and locations simply amazed.
Allods were not just a game, but an innovative project that brought a little new. The game was a powerful jump in the Russian Gamdev, a breakthrough. For example, most games then had only 256 colors, but it was decided to use High Color in allods – this is a way to store graphic information in the computer’s memory so that each pixel occupied only 2 bytes, which helped squeeze out of the system up to several thousand colors. Although billions of flowers are now displayed, then it was a great surprise for players who have never seen such an amazing picture.
There was also a 3D environment that influenced the speed and review of the player, although it was not even 3D, but cunning 2.5d.
But the most important point was online! That online in 98? You ask me.
In allods, they still made the opportunity online game, but they cut it a lot for optimization. These were local servers up to 16 people. In the future, tens of thousands of local servers were created.
As Sergey Orlovsky further said, “in my opinion, it was one of the bails of the success of the game: everyone could raise their own server with their modifications of the rules. Someone did this on the Internet, someone on the local network, as far as I know, in every institute in Russia there was a local “Allod” server, sometimes even a few ”
Shortly after the release of the game by publishers, which was 1C and Buk in Russia and Monolith in the West, allods found an unprecedented success and paid for themselves. By the way abroad, the game was named Rage of Mages. And how the game received the publishing house from Monolith in the West, this is generally a separate story with its fun moments.
In the future, the 2nd part was created in 99. Allody 2: Lords of souls, which was even better the first, but now not about her. As a result, Nival studio became a practical Russian Blizzard and continued to develop its projects. After a dozen from a few years, Sergei Orlovsky’s dream of a full -fledged online game came true and 2009. Allods go online – Russian wow so to speak. Of course, the Nival studio created a masterpiece of its time and greatly influenced the Russian game as a whole.
Well, now let’s get back to the game itself.
I think you, like everyone else, wonders what allods are?
The story of the game says that there was one large flowering world of Sarnaut, but now no one remembers this name. Since more than 600 years ago, a clash with a comet led to the split of the planet into a large number of fragments of a gray chaos, which in the common people christened the Astral – a beautiful word overheard from some of the great magicians, guardians of the surviving islets. And just these islands call “allods” the note that allods have a definition in our world (allod (allod. Allod, fr. ALODIS from Al – complete and OLD – possession) – according to medieval laws, feudal land ownership allocated to full power).
Well, with the meaning, we’ve figured it out to go to the plot of the game.
We find ourselves in the world of Sarnaut, which befell a terrible disaster: the world split into parts and is in a strange substance – Astral – which is hostile to all living things. But the great magicians of the world were able to find a way of salvation of the islands from disappearance, but the price of salvation was great – each magician was forever chained to its island or Allo, as the inhabitants of the world call them. In simple words, magicians remained in imprisonment on their islands.
The first of the great magicians to find a way to stop destruction was a certain scruckan. Therefore, it is his Allod Umyr that is the largest of all. There are two main political forces on allods, two empires – Kania and Hadagan (Kadagan). Allod Umor is formally not part of any of the empires, but Scrokan and the greatest of the magicians of Kania, Tenses, connect the long -standing bonds of friendship.
By 576, one of the allods, Umor was cut off from the rest of the world – it was possible to get to him, but it was impossible to return. Both Kania and Hadagan equipped a lot of expeditions to Umorur, but no news was received from any of them. Now, Kania is sending another small reconnaissance detachment whose main task will be to determine the reasons for the insulation of Umor and find a way to remove it.
It included two warriors and two magicians, two men and two women: Danas, Nayra, Fergard and Reniste. But after moving to Umorur, the group crashed, and at first our hero searches for his companions, and having found some of his friends, he begins to investigate the incident. On his way, not only enemies and traitors appear carefully at the spoiler (one of his friends will betray our ward), but also new friends – the knight Brian and the Elf Mage Rudgaman, and the secret of Alloda is revealed as a result.
As the missions pass, the heroes are reunited, besides, several more characters join them, and at the very end of the game – even the great magician Umura Scrakan himself.
Now let’s move on to gameplay.
The game begins with the choice of one of the characters (you can set the name of any, the above options – offered by default; in the playing dialogues the name of the protagonist is not mentioned anywhere)
Two classes give a choice – warrior and magician – in male or female guise. After that, they will give the distribution of a little physical attributes and the most beloved type of weapon (for a warrior) or magical elements (for a magician). The choice should be approached seriously, because the difference between the ax and the sword, the magic of water and fire, unlike many other RPGs, is quite large.