Site Gamesindustry.Biz spoke with five former developers from the studio Striking Distance. According to experts, in the credits The Callisto Protocol There are no about 20 people. Among them there are senior developers and key employees who have worked on the project for more than a year.
“I understand that if the contractor performs a small amount of work for several months and leaves, then he will not be mentioned. But we are talking about full -time employees who have been engaged in the project for more than a year and attached a hand to its significant parts ", – quotes the site of one of the developers. The names of developers were intentionally hidden in the material of the publication.
According to the standards of https://gamesnotongamstop.co.uk/review/iwinfortune-casino/ the International Association of Games Developers, the credits should be mentioned by all employees who were part of the development team for at least 30 days, including those who quit the release of the project.
For former employees Striking Distance Ignoring in the credits has become especially painful, given that they had to cradle. Many worked 12-15 hours a day, 6 or 7 days a week. And far from always the developers did this of their own free will.
The fresh "Speudran in detail" is just dedicated to The Callisto Protocol.
“During the pandemic, the team doubled in just three months. I had to confer a lot. Designers, whom I know, worked 10 hours a day only at meetings. Then they had to crane, just to do the work that they had to do in the framework of ordinary duties ", – added another developer.
Ex-employees Striking Distance It is believed that some company leaders wanted to punish such a gesture for early leaving the studio or insufficient loyalty to individual bosses.